Fishing
How to fish
Leave town through the West gate to the Forest Edge and reach the lakeside. There, at the keyboard:
- E cast the line — the bite is automatic and each cast has a wait. Next to the Fisherman, the same key opens his shop.
- T open the Harvesting tab of your hero sheet: the Fishing level, the combined effect and where rod and bait are equipped.
- C open the Kitchen (see the cooking guide).
- Esc return to town.
The hooked fish drops into your inventory as sellable loot and is the basis of cooking. The roll is the server's, by rarity; rod and bait only rescale the weights and the junk chance — they never conjure a rarity the spot does not have.
Where to buy
Buying and equipping are different places on purpose: rods and bait are sold by the Fisherman, standing by the lakeside; you are the one who wears them, in the Harvesting tab of your hero sheet.
Fishing level
Every cast gives Fishing XP for whatever came up on the hook. The level enters the cast through the same door as rod and bait — the three add up — and its bonus is deliberately small: whoever wants to fish better still buys a better rod.
Fishing
- Top level
- 20
Every cast teaches something: the higher the level, the less junk on the hook and the better your odds at a rare fish.
XP per cast
- Common
- 4
- Uncommon
- 10
- Rare
- 25
- Epic
- 60
- Legendary
- 150
- Junk
- 1
At top level
- × junk
- ×0.81
- Rare
- ×1.15
- Epic
- ×1.19
- Legendary
- ×1.23
| The curve — Level | Cost | Total |
|---|---|---|
| 1 → 2 | 40 | 40 |
| 6 → 7 | 91 | 375 |
| 13 → 14 | 291 | 1,683 |
| 19 → 20 | 786 | 4,926 |
Fish
Each fish is an item — click to see the full entry in the database.
| Fish | Rarity | Price |
|---|---|---|
| Common | 8 | |
| Common | 12 | |
| Uncommon | 26 | |
| Uncommon | 38 | |
| Rare | 72 | |
| Rare | 96 | |
| Epic | 190 | |
| Legendary | 650 |
Junk
Comes up instead of a fish by the spot's junk chance, reduced by rod and bait.
| Fish | Price |
|---|---|
| 2 | |
| 1 |
Fishing spots
Forest Lake
- Junk chance
- 10%
- Common
- 56%
- Uncommon
- 28%
- Rare
- 12%
- Epic
- 3.5%
- Legendary
- 0.50%
Chance by rarity when a fish bites, before the effect of rod and bait.
Rods
Bought with gold from the Fisherman and equipped in the Harvesting tab — one at a time. Less junk and more weight on the good rarities.
| Rods | Tier | Price | × junk | Weights |
|---|---|---|---|---|
| Branch Rod fishrod_branch A stick with a line. It fishes, but works no miracles. |
1 | 0 | ×1 | — |
| Bamboo Rod fishrod_bamboo Light and springy: less junk and better fish. |
2 | 1,500 | ×0.6 | Uncommon ×1.1 · Rare ×1.35 · Epic ×1.5 · Legendary ×1.7 |
| Reinforced Rod fishrod_reinforced A steel reel to hook what fights back. |
3 | 8,000 | ×0.35 | Uncommon ×1.15 · Rare ×1.6 · Epic ×2 · Legendary ×2.6 |
Baits
A consumable bought with gold from the Fisherman: one is spent per cast while loaded, and its effect adds to the rod's and to the level's.
| Baits | Price | × junk | Weights |
|---|---|---|---|
| Worm bait_worm Cheap and effective: keeps junk off the hook. |
10 | ×0.35 | — |
| Shiny Lure bait_shiny The glint draws the bigger fish. |
40 | ×0.8 | Rare ×1.4 · Epic ×1.6 · Legendary ×1.9 |
| Royal Bait bait_royal Costly and rare, made for the lake's big game. |
140 | ×0.5 | Epic ×2 · Legendary ×3 |