Healing scales with magic power: +5 MATK per level.
- Magic attack
- 5.00 per level
Requires level 1
Keeps the party standing. Heals from INT and swings a mace. Starts with a mace.
Healing scales with magic power: +5 MATK per level.
Requires level 1
Recovers 0.6 HP per second and +1 VIT per level.
Requires level 1
Restores 25% of MATK as HP per level. The cooldown grows with its power: 6 s at level 1, +0.8 s per level.
Requires level 5 · after Divine Grace 3
+2 ATK, +2 MATK and +3 hit per level.
Requires level 10 · after Prayer 2
A sacred beam every 7 seconds. Undead and demons burn in it.
Requires level 20 · after Heal 5
Consecrated ground: restores 120% of MATK as HP per level. The cooldown grows with its power: 22 s at level 1, +3 s per level.
Requires level 30 · after Heal 7
In the Endless Spire, between floors, raises a fallen ally with 20% HP per level. Once per preparation.
Requires level 20 · after Heal 5
+4 ATK and +1% attack speed per level.
Requires level 1
+2 hard defense, +2% resistance and +2% max HP per level.
Requires level 10 · after Mace Mastery 3