Refining
Up to +10. Past the safe step, every attempt can break the piece — and the odds below are the ones the server rolls.
Bonus per step
- Armor
- +1 per refine
- Weapon level 1
- +2 per refine
- Weapon level 2
- +3 per refine
- Weapon level 3
- +5 per refine
- Weapon level 4
- +7 per refine
Cost in gold
- +0 → +1
- 200
- +4 → +5
- 1,000
- +9 → +10
- 2,000
Material per level
-
Forge Crystal
Armor
-
Rough Ore
Weapon level 1
-
Rough Ore
Weapon level 2
-
Noble Ore
Weapon level 3
-
Noble Ore
Weapon level 4
Protection
- Forge Seal
- instead of breaking, it loses one step
Armor
Safe up to +4: nothing breaks below that.
| Step | Chance | On failure |
|---|---|---|
| +4 → +5 | 60% | the piece breaks |
| +5 → +6 | 40% | the piece breaks |
| +6 → +7 | 40% | the piece breaks |
| +7 → +8 | 20% | the piece breaks |
| +8 → +9 | 20% | the piece breaks |
| +9 → +10 | 10% | the piece breaks |
Weapon level 1
Safe up to +7: nothing breaks below that.
| Step | Chance | On failure |
|---|---|---|
| +7 → +8 | 60% | the piece breaks |
| +8 → +9 | 40% | the piece breaks |
| +9 → +10 | 20% | the piece breaks |
Weapon level 2
Safe up to +6: nothing breaks below that.
| Step | Chance | On failure |
|---|---|---|
| +6 → +7 | 60% | the piece breaks |
| +7 → +8 | 40% | the piece breaks |
| +8 → +9 | 20% | the piece breaks |
| +9 → +10 | 20% | the piece breaks |
Weapon level 3
Safe up to +5: nothing breaks below that.
| Step | Chance | On failure |
|---|---|---|
| +5 → +6 | 60% | the piece breaks |
| +6 → +7 | 50% | the piece breaks |
| +7 → +8 | 20% | the piece breaks |
| +8 → +9 | 20% | the piece breaks |
| +9 → +10 | 20% | the piece breaks |
Weapon level 4
Safe up to +4: nothing breaks below that.
| Step | Chance | On failure |
|---|---|---|
| +4 → +5 | 60% | the piece breaks |
| +5 → +6 | 40% | the piece breaks |
| +6 → +7 | 40% | the piece breaks |
| +7 → +8 | 20% | the piece breaks |
| +8 → +9 | 20% | the piece breaks |
| +9 → +10 | 10% | the piece breaks |