Rökvale Medieval idle RPG

Refining

Up to +10. Past the safe step, every attempt can break the piece — and the odds below are the ones the server rolls.

Bonus per step

Armor
+1 per refine
Weapon level 1
+2 per refine
Weapon level 2
+3 per refine
Weapon level 3
+5 per refine
Weapon level 4
+7 per refine

Cost in gold

+0 → +1
200
+4 → +5
1,000
+9 → +10
2,000

Material per level

Protection

Forge Seal
instead of breaking, it loses one step

Armor

Safe up to +4: nothing breaks below that.

StepChanceOn failure
+4 → +560%the piece breaks
+5 → +640%the piece breaks
+6 → +740%the piece breaks
+7 → +820%the piece breaks
+8 → +920%the piece breaks
+9 → +1010%the piece breaks

Weapon level 1

Safe up to +7: nothing breaks below that.

StepChanceOn failure
+7 → +860%the piece breaks
+8 → +940%the piece breaks
+9 → +1020%the piece breaks

Weapon level 2

Safe up to +6: nothing breaks below that.

StepChanceOn failure
+6 → +760%the piece breaks
+7 → +840%the piece breaks
+8 → +920%the piece breaks
+9 → +1020%the piece breaks

Weapon level 3

Safe up to +5: nothing breaks below that.

StepChanceOn failure
+5 → +660%the piece breaks
+6 → +750%the piece breaks
+7 → +820%the piece breaks
+8 → +920%the piece breaks
+9 → +1020%the piece breaks

Weapon level 4

Safe up to +4: nothing breaks below that.

StepChanceOn failure
+4 → +560%the piece breaks
+5 → +640%the piece breaks
+6 → +740%the piece breaks
+7 → +820%the piece breaks
+8 → +920%the piece breaks
+9 → +1010%the piece breaks