Friends and Orders
Playing together pays off: helping a friend rewards you both, a visit shows their homestead with them walking beside you, and your Order closes contracts with everyone's idle. The friend list is mutual (accepting adds each to the other's list) and holds up to 100 names.
Daily help
- In the Social window, each friend has a Help on homestead button. You can help each friend once per homestead day, and you both need to be on each other's list.
- Help waters everything that's growing and thirsty and treats any blight that has shown up — without using the owner's water or remedy.
- The helper earns 3 Friendship Coins and the owner earns 2, even if there's nothing to do: what's rewarded is the visit.
- When you return to your homestead, a notice tells you who helped and what they did.
Friendship Shop
Friendship Coins are an account balance, not an item: they weigh nothing, can't be sold or traded. They buy at the Friendship Shop (button above the friend list), always open, with stock per player per day. Price in coins · per day:
Forge Seal 200 coins · ×1
Strawberry Seeds 3 coins · ×5
Dragon Pepper Seeds 3 coins · ×5
Sweet Potato Seeds 3 coins · ×5
Frost Onion Seeds 3 coins · ×5
Pest Remedy 2 coins · ×3
Fertilizer 2 coins · ×5
Visiting a friend's homestead
- In the Social window, Visit homestead takes you, from town or the forest, to your friend's homestead. The top banner turns into "…'s Homestead".
- If your friend is at the homestead, you see each other walking, with your Order tags, and local chat works between you. Each homestead is its own room: only the owner's friends get in.
- You can walk around and enter the house and the greenhouse: the visit is a showcase — House or Manor with the trophies, greenhouse, beasts, animals and crops. Plots, chest, shipping bin, Den, mine and well answer "you're just visiting".
- The crystal on their homestead offers Help on homestead (the same daily help) and the way back to town.
Order Capture Contracts
- Every week (it turns on Monday, 00:00 UTC) each Order gets one contract of each type. The target is rolled for the Order and the week among capturable species — the same for all members. The goal grows with the member count when the week opens.
- Nobody has to hunt by hand: every idle claim (including switching fronts and Capture Mode) passes the kills and captures to the claimer's Order. Only what comes in before the contract closes counts.
- Once the contract closes, everyone who contributed presses Collect in the Order section and gets the full reward, once. Those who put nothing in, joined after it closed or left the Order don't collect.
| Contract | Goal | Order of 30 | Reward for each |
|---|---|---|---|
| Capture beasts of one species | 3 + 1 per member | 33 | 2,500 gold |
| Capture beasts of any species | 5 + 2 per member | 65 | 2,000 gold |
| Hunt one monster | 1,500 + 500 per member | 16,500 | 1,500 gold |
If the week's target is a species nobody in the Order can reach, that contract just doesn't close — another arrives on Monday.
Continued in: Rift Homestead · The Rift