Rökvale Medieval idle RPG

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The Rift

What changes the homestead from the outside: the kind of land you choose, what happens at night and who shows up in the square.

Rift types

  1. On your first visit to the homestead, the Rift Type panel opens by itself. The first choice is free.
  2. Later, the Singing Crystal shard offers to retune the Rift, for 20,000 gold. Changing doesn't touch what's already planted or built.
  3. The homestead is the same for everyone, but a 14×5 field in the southeast is drawn by the type: that's where each Rift shows its face. A plot in use in that area never disappears when you switch.
TypeEffectRegion
FieldOpen, good soil: every harvest yields 25% more.42 ready plots · 6 × Weeds
RiversideThe farm's river gives fish: 2 a day, straight into the farmhouse chest.pond with 46 water tiles (fills the watering can) · 1 × tree
WoodlandTwigs and stumps give double wood, and weeds sometimes hide a mushroom.14 × tree · 5 × Stump · 3 × Twig
HillThe hill's rock reaches the mine: every open floor has one more vein.24 × Rock
WildsThe Rift turns unstable four times as often: more loose beasts on the farm to capture.35 × Weeds

Night events

When the homestead day turns, an event may happen — at most one per night. Nobody needs to be online: the server counts the nights that passed (up to 7) when you come back. A brand-new homestead's first day doesn't roll.

EventChanceWhat it does
Fairy8.0% Up to 9 growing crops gain 25% of their cycle.
Meteorite5.0% A Rift Meteorite falls on a cleared plot. Break it with the pickaxe:
Noble Ore ×1Iron Shard ×2–4Stone ×2–3
Unstable rift6.0% 1 to 3 loose beasts roam the homestead until the day turns, from species you've already seen in the Bestiary.

In a Wilds Rift the unstable rift is ×4 more likely.

Loose beasts and the capture minigame

  1. Walk up to the beast and click (or E) with that species' Capture Writ in your bag. Every attempt spends one Writ, and there is no pity.
  2. The bar opens: a marker sweeps back and forth every 1.4 s, and the green zone takes 16% of it, in a different spot each time.
  3. Press while the marker is in the green zone: that attempt's chance becomes ×2.
  4. Throwing without aiming tries with the normal chance (the species' own, with your Bestiary and Siege bonuses).
  5. Hit or miss, the beast leaves after the attempt. The bar waits up to 20 s.

The server's clock decides where the marker was, not yours: the screen only animates it. So a slow connection doesn't punish anyone, the zone has 90 ms of slack on each side.

Traveling merchant

Shows up by the cart in the south square on Fridays and Sundays (homestead day), with 4 offers rolled for the day — the same for everyone — at ×2.5 the item's price. Stock is per player and resets when the day turns.

May bring:
Noble Ore 12,500 · ×1Iron Shard 88 · ×10Sprinkler 1,750 · ×1Keg 375 · ×1Seed Maker 500 · ×1Hay 25 · ×30

Also: 5 seeds of any crop, including festival ones.

And at most one Capture Writ a day, for 900 gold.

Festivals

On the last day of each season, the second stall in the square becomes the festival stall. The festival seed isn't sold at the Seed Shop: only here, at the merchant (pricier) and at the Friendship Shop. Off-day, the stall says how long until the next one. Price in gold · stock per player.

SeasonFestivalSells
SpringFlower Festival
The square dressed up for spring. The festival stall brings strawberry seeds, found only here.
Strawberry Seeds 60 · ×20Fertilizer 12 · ×10
SummerSun Festival
Bonfires and music until late. The stall brings dragon pepper seeds.
Dragon Pepper Seeds 70 · ×20Pest Remedy 40 · ×5
AutumnHarvest Fair
Tables full of what the fields gave. The stall brings sweet potato seeds.
Sweet Potato Seeds 60 · ×20Hay 6 · ×40
WinterStar Festival
Lanterns in the snow and the star in the sky. The stall brings frost onion seeds.
Frost Onion Seeds 55 · ×20Iron Shard 40 · ×5

Continued in: Rift Homestead · Friends and Orders